Post by Shigi on Dec 1, 2011 21:47:05 GMT -5
Introduction:
On July 23, 1998, S.T.A.R.S. Bravo team is sent in to investigate a series of grisly murders in the Arklay Mountains region outside of Raccoon City. On the way to the scene, Bravo's helicopter malfunctions and is forced to crash land in the forest. The team soon discover an overturned military police transport truck, along with the mutilated corpses of two officers. The team split up and Bravo team's field medic, Rebecca Chambers, finds a train stopped in the middle of the forest...
Characters:
Rebecca Chambers:
The youngest member of S.T.A.R.S Bravo Team. Acting as the field medic for the group. A gifted woman who sped through her university and graduated at the age of 18. Calm and organized, she can take control of a situation without letting it take control of her. Physically weak and cannot take many hits. But her skill with first aid makes her invaluable. She is the only one who can mix herbs and chemicals.
Billy Coen:
An ex-marine that was sentenced to death for the murder of 23 people. En route to his execution the transport he was in crashed and he's been on the run ever since. After finding his way aboard an abandoned train he runs into Rebecca. Strong and able to take alot of damage. Billy can also move things that Rebecca cannot. Plus he's almost unstoppable with a gun in hand.
Albert Wesker:
The leader of S.T.A.R.S. As a former Umbrella researcher he worked along side William Birkin for many years researching viruses. Executing his master plan of selling himself along with Umbrella's virus information to an opposing corporation he decides to send in S.T.A.R.S to do battle with the creatures in the mansion in order to collect much needed combat data.
William Birkin:
The creator of the G-Virus and the one chosen to continue James Marcus' research after his death. When Umbrella went to steal his precious G-Virus, he decided to infect himself with it and kill all who would defy him. He has a wife Annette and daughter Sherry.
James Marcus:
A lead researcher of the Mother virus. After being betrayed by Umbrella and killed by Wesker and Birkin, following his death, one of the mimetic leeches that he had created had crawled into his throat and begun mutating in his body, bringing him back to life and with the ability to control leeches and change his appearance.
Enrico Marini:
The leader of Bravo Team and Rebecca's commanding officer. A well respected and popular member of S.T.A.R.S he's performed his duties above and beyond on many occasions. But after the arrival of Albert Wesker into the team he's developed a paranoia that something terrible is going on.
Files:
Train
Player's Manual ~ At start of game
Court Order for Transportation ~ Intro cinema scene
Investigation Orders ~ Train/Cabin
Notice to Supervisors ~ Train/Stairwell
Player's Manual 2 ~ After first limb zombie
Passenger's Diary ~ Cabin 2
Note from Conductor ~ Conductor's Office
Hookshot Operator's Manual ~ After getting Hookshot
Brake Operation Manual ~ Entering front car
Training Facility/Basement:
Regulations for Trainees ~ Conference Room
Notice to all Staff ~ Upstairs Study
Assistant Director's Diary ~ Red Motif Door Study
A Verse of Poetry ~ Upstairs Meeting Room
Microfilm Image ~ Projection Room
Marcus's Diary 1 ~ Chess Room
Correction Institute Inmates List ~ Torture Chamber 1 Side Room
About the Power Regulator ~ Torture Chamber 2
Management Trainee's Diary ~ Trainee's Quarters
Lab:
Marcus's Diary 2 ~ Library
Leech Growth Records ~ Gas Chamber Room
Investigator's Report ~ Operating Room
Old Photograph ~ Marcus's Study
B.O.W. Report ~ Breeding Room
Treatment Plant:
Investigator's Report 2 ~ White Zombie Room
About Battery Fluid ~ Living Quarters
Treatment Plant Manager's Diary ~ Gondola Room
Weapons:
Survival Knife:
Located: Rebecca and Billy start with this.
You have this in the beginning of the game. Not a good weapon to use against anything unless you have a death wish or alot of skill. Its best to use this in large rooms where you can get around the monster easiest. Cramped hallways its not recommended. One tip is to use another weapon like the hand gun to take down a monster then run up and finish it off with slashes from the knife.
Beretta M92F:
Located: Rebecca starts with this.
Only good for killing slow moving zombies. Later on you'll find that its simply not powerful enough to use against the tougher / faster enemies and will be better off dropped.
Military Police Issue 9MM Hand Gun:
Located: Billy starts with this.
Slightly better than the Beretta. More of a chance to shoot off a zombie's head. Only good for killing slow moving zombies. Later on you'll find that its simply not powerful enough to use against the tougher / faster enemies and will be better off dropped.
Shotgun:
Located: Storage Room (Training Facility)
Very powerful and can be deadly if used right. Aim medium to knock down groups of enemies, aim high to blow the head off a single zombie and aim low to immobilize a single zombie.
Hunting Rifle:
Located: Upstairs Cabin (Train)
Not as powerful as the standard shotgun. Dosen't have the spread that the shotgun has, useful mainly for close quarters. Slower reload time than the standard shotgun. Due to lower max ammo count, it's better off being dropped once you acquire the Shotgun.
Molotov Cocktail:
Located: Mix Gasoline w/ Empty Bottles.
You can create these with gasoline and empty bottles. Thrown at enemies this will set them ablaze, either killing them or delivering medium damage. Best for use against Insects and Leech zombies.
Grenade Launcher:
Located: Painting Room (Training Facility)
Kills a zombie with one shot. Can be used w/ acid,fire and standard rounds. Fire rounds works best on Insects and Leech Zombies. Acid rounds work best against Hunters. Explosive (normal) rounds work best against normal Zombies.
Custom Handgun:
Once you find the handgun parts you can create the Custom Handgun. Faster firing rate and more of a chance to decapitate a zombie. Good for your partner to use while you use a more powerful weapon.
Magnum:
Located: Cable Car
This weapon was MADE for Billy. Blows heads off zombies. Kills other monsters with one hit. Rebecca saving device.
Rocket Launcher:
Located: Finish the game in less than 3:30 hours.
'Nuff said.
Items/Locations/Uses:
Train:
Train Key ~ Front car, Dead body ~ Car 3, Locked Door
Train Key 2 ~ Upstairs Kitchen ~ Car 1, Locked Door
Briefcase ~ Conductor's Office ~ Open
Ice Pick ~ Floor 2 Hallway ~ Upstairs Kitchen
Panel Opener ~ Bar (after fight) ~ Downstairs Kitchen
Gold Ring ~ Storage Car ~ Combing w/ Briefcase
Hookshot ~ Caboose ~ Open Window, Car 3
Jewelry Box ~ Upstairs Passenger Car ~ Open
Silver Ring ~ Combine w/ Briefcase
Blue Keycard ~ From Briefcase ~ Car 1, Keycard Door
Magnetic Keycard ~ Front Car ~ Caboose
Training Facility/Basement:
Black Statue ~ Storage Room ~ Combine w/ Wings
Crank Handle ~ Upstairs Study ~ Library
Microfilm A ~ Library ~ Projection Room
Red Facility Key ~ Chain Room (Floor 3) ~ Red Motif Doors
White Statue ~ Painting Room ~ Combine w/ Wings
Lighter Fluid ~ Kitchen ~ Combine w/ Lighter
Iron Needle ~ Red Motif Door Study ~ Clock Room, on Clock
Book of Good ~ Library Storage Room ~ Open
Angel Wings ~ Combine w/ White Statue
Microfilm B ~ Upstairs Meeting Room ~ Projection Room
MO Disc ~ Projection Room ~ Conference Room
Book of Evil ~ Chess Room ~ Open
Black Wings ~ Combine w/ Black Statue
Unity Tablet ~ Trainee's Quarters ~ Observatory
Blue Facility Key ~ Bar Maze Room ~ Blue Motif Door
Battery ~ Secret Room in Bar ~ Outside front door
Vise Handle ~ Security Room ~ Level 1 Meeting Room
Obedience Tablet ~ Level 1 Meeting Room ~ Observatory
Discipline Tablet ~ Outside front door (Hookshot) ~ Observatory
Church:
Hookshot ~ The Train ~ By entrance of Church
Lab:
Leech Capsule ~ Storage Room 1 ~ Combine w/ Mix Kit
Blue Leech Capsule ~ Downstairs Hallway
Input Reg. Coil ~ Marcus's Study ~ Control Room
Green Leech Capsule ~ Marcus's Back Room ~ Operating Room
Sterilizing Agent ~ Morgue ~ Gas Chamber
Breeding Room Key ~ Gas Chamber ~ Upstairs Hallway
Lock ~ Breeding Room ~ Downstairs Hallway
Hookshot ~ The Train ~ Library and Subway
Output Reg. Coil ~ Subway ~ Control Room
Factory:
Factory Key ~ Surveillance Room ~ Control Room
Elevator Key ~ Industrial Area ~ Elevator Area
Treatment Plant:
Handle ~ Drain Puzzle Room ~ U-Shaped Hallway
Motherboard ~ Machine Room ~ Gondola Room
Industrial Water ~ Computer Room ~ Mix w/ Sulfuric Acid
Empty Battery ~ Downstairs Computer Room ~ Mix w/ " " and Water
High Power Batter ~ Forklift Area
Shaft Key 1 ~ Dr. Marcus Room ~ Dr. Marcus Room
Shaft Key 2 ~ Dr. Marcus Room ~ Dr. Marcus Room
Bosses:
Giant Scorpion (Stinger):
Difficulty: Moderate
Location: Train Bar
This is the first boss fight of the game, and it's quite basic in its execution. You are cornered by the Stinger, so run up to the back
wall with the door and begin shooting with the HUNTING GUN. Use up any SHOTGUN AMMO you may have against the creature before switching to the HANDGUN and continuing from there.
The Stinger is not a difficult boss, but it does cause a lot of damage and is a bit difficult to avoid. Having at least one full-powered recovery item and enough ammo will ensure a victory through attrition. Basically, keep shooting and healing and eventually, the Stinger will die. When the Stinger spasms towards death, try to stay away from it as it will lunch its pincers for one final counterattack, which is highly damaging. If you happen to be playing as Rebecca, be careful as this can possibly get her killed.
Centurion:
Difficulty: Easy
Location: Animal Storeroom
Rebecca will be held by this creature, so she won't be able to help out in this boss fight. That said, the room is big enough and Billy should have enough powerful weapons that this boss fight should be rather simple. Arm Billy with the HUNTING GUN/SHOTGUN, get somewhat, but not too far away from the creature, and then begin shooting it.
It's easy to run away if the Giant Centipede tries to get close to Billy. Be careful, as the boss gradually deals damage to Rebecca, which could eventually kill her, so do not take too long or try to leave the room. After perhaps 15 to 20 SHOTGUN SHELLS, or twice the amount of regular HANDGUN BULLETS, the Giant Centipede should die, and Rebecca will be freed. If you have the GRENADE LAUNCHER with you already, then the fight will be over even quicker.
Giant Bat:
Difficulty: Medium
Location: The Church
It is preferred you have Billy fight the battle. He has more stamina,
and can aim a gun more accurately than his female counterpart. Equip a powerful gun, such as the SHOTGUN, aim upward and then shoot the Giant Bat. The SHOTGUN'S widespread ammo offer a greater chance of actually hitting the giant bat and the smaller bats flying around the room. The frustrating part of this battle is that when aiming, you must be quick to shoot, or else Billy has a chance of missing and thus wasting ammo. Also, this boss fight is a bit frustrating because the Giant Bat is hard to see with the pre-rendered camera angles (beauty has its consequences).
Try to stay in one place, such as near where the altar is, where you can hopefully see the bat, and then shoot it as it flies into view. The GRENADE LAUNCHER is also a powerful weapon for this fight, but the range and speed of the weapon are not ideal for this boss, although the GRENADE LAUNCHER does deal a great amount of damage to the Giant Bat if you can actually hit it. Very often the bat will swoop down and hit Billy (or Rebecca). These hits are actually powerful, so ensure that whomever you are controlling has a decent amount of recovery items, particularly Rebecca.
Proto-Tyrant:
Difficulty: Medium
Location: Birkin Laboratory
Rebecca's alone and without Billy's assistance, but as long as she has the MAGNUM, which she should have found in the cable car, she can take this boss out with few issues. Have Rebecca shoot the Proto-Tyrant after it introduces itself, but keep her far away from it in any direction. Watch out for its swiping attacks, which can be fatal if the Proto-Tyrant hits her.
Rebecca might run out of MAGNUM ammo if her shots are not direct enough, but a weapon as weak as the Handgun or SHOTGUN can definitely finish the job. However, the GRENADE LAUNCHER with ACID ROUNDS is recommended as a backup as Tyrants, true to series form, always fall to ACID ROUNDS faster than other weapons. Just keep Rebecca away from the Proto-Tyrant, shoot it with powerful ammunition, and you should be fine. The Proto-Tyrant will collapse to the ground once it has been defeated.
Proto-Tyrant 2:
Difficulty: Easy
Location: Lower Boiler Room (Second)
This is the first time in the game both characters are able to battle a boss at the same time. The Proto-Tyrant is back for a rematch, but with twice the characters and weaponry, this battle should be a breeze. The room is quite narrow, so once the boss fight begins, run away from the Proto-Tyrant, turn around and then shoot it as it approaches. That is all there is to this battle, actually, being a repeat battle of sorts. As long as you possess powerful ammo and have both characters attack, the Proto-Tyrant does not stand a chance. Be sure to avoid its claw-based swipe attacks, which do plenty of damage, especially to Rebecca. As with the previous battle, once the Proto-Tyrant collapses to the ground, the battle is over.
Queen Leech:
Difficulty: Medium
Location: Battle Room
This boss is not very difficult, thanks to the presence of both
Rebecca and Billy and the ability to use the generous amount of space in the room to avoid being directly attacked by the Queen Leech. The boss spews acid with reasonable trajectory and distance, but these attacks are nothing a simple GREEN HERB cannot heal. The powerful weapons will deal tremendous damage onto the Queen Leech, which will be somewhat slow to respond. Try not to let it get too close to either Rebecca or Billy, as if it does, the damage can be fatal. Overall, this is a relatively straightforward battle that requires little strategy other than shoot and dodge.
Marcus Queen 2:
Difficulty: Easy
Location: Final Battle Room
This is less of a boss battle and more of a gun shooting festival.
Just spend a minute or two unloading any ammo you might have on the evolved Queen Leech. Have Rebecca expend the MAGNUM's ammo because she will not be needing a weapon after this battle. Other popular candidates for this battle are the SHOTGUN and GRENADE LAUNCHER because they deal plenty of damage and allow for the fight to end faster. This boss is not difficult at all, but you should stay clear of its tackle and acid-spewing attacks.
Marcus Queen 3:
Difficulty: Medium-Hard
Location: Final Battle Room
First Valve:
Rebecca will not be fighting in this boss fight, so it is all up to Billy. Note that this boss fight differs from virtually every other boss fight in the series in that the enemy cannot be killed with pure strength alone. All that can be done to stop the enemy is to distract it by attacking it constantly and keeping it away from Rebecca. Run down from where Rebecca is and unleash the power of any weapon Billy might have (preferably the MAGNUM or SHOTGUN). Keep shooting so the Leech Queen becomes distracted, giving Rebecca the proper space to turn the valve. The Queen Leech will likely land a hit on Billy, so if that happens, button-mash the GameCube controller, Classic Controller or Wii Remote so he gets back up quickly. Keep shooting, and Rebecca should eventually finish turning the valve.
Second Valve:
Now, run to the left slightly and start shooting the Queen Leech again. Rebecca will run for the next valve, which will be whatever is out of range of the Queen Leech. Billy might already have run out of bullets for his most powerful weapon, but if he has the Custom Handgun, it will do the job in keeping the Queen Leech away from Rebecca. Do not worry about wasting bullets during this boss right. Just continue shooting the boss. If you distract the Queen Leech long enough, Rebecca should finish with the second valve. She will then automatically move on to the third one, which may be next to a set of stairs.
Third Valve:
Rebecca will probably climb up a set of steps, but even if she does not, it will not matter or change the result of the game. As Billy, continue the onslaught on the Queen Leech, avoiding its direct path and continuing to protect Rebecca. Billy might be out of ammo by now, but if he is not, then just keep using whatever ammo he holds. If the Queen Leech gets too close to Rebecca, get close to the Queen Leech and fire at it with a long range weapon to distract the boss and hopefully get it to go after Billy instead. Rebecca should finish this third valve after a few moments.
Fourth Valve:
By now, your onslaught should slow the Queen Leech down somewhat, but if you still have ammunition left over, do not stop shooting. If Rebecca has a weapon in her inventory, take it from her now and continue shooting. Eventually, the boss battle will finally end when Rebecca completes turning the final valve.
I hope this guide was helpful. If there are any questions or if any information in this guide is incorrect please contact me.
Credit to JTrost for their information on Item locations and uses.
Credit to cvxfreak for their information on Bosses and Boss strategies.