Post by Iron Blue Arremer on Feb 12, 2011 12:34:13 GMT -5
Introduction
Getsu Fuma, or Fuma for short, is the main character of the Japanese-only NES game "Getsu Fuma Den", which tells the story of him trying to avenge his family.
What this has to do with Castlevania? Well, technically it doesn't, but this is a crossover game anyway, so we might as well pull in a Japanese demon hunter who lived around the same time as Simon Belmont, right? Not to mention that his playstyle is so vastly different from that of other characters, that he is a great addition to the cast.
Fuma is one of the 2 8-Bit characters.
He is available as character DLC for 160 Microsoft points.
Abilities
General Overview
Fuma is as short as Maria and Simon, making it easier for him to avoid some attacks or go through certain passages. He is able to jumpkick, slidekick and backdash. His double jump will have him curl up and stick out his blade, allowing him to actually attack enemies with his jump. He is the only character able to do so. It kinda looks like the screw attack from Metroid's Samus. His jumpkick uses the same animation, thusly having not only a hitbox at the bottom (where his foot would be), but around him. This makes Fuma a very valuable defensive aid when fighting enemies who use a lot of projectiles, such as Death or Ryukotsuki - Fuma can double jump into them and destroy all of the projectile swarms.
Pulse Blade
Fuma has only 1 weapon to use, the legendary Pulse Blade. This weapon is a very short-ranged sword that is swung fairly quickly and deals not only slash damage, but also holy damage. The short range sounds a bit awkward, I know, however, there's something else to this weapon. It fires small fire waves additionally with each sword slash, dealing fire and holy damage. When starting out, Fuma shoots only 1 wave, but can get up to 3 waves coming out of the sword simultaneously. These waves cost no MP, either. Although the damage of them is a bit on the low side, he still is the only character to use an actual projectile weapon not to mention that these waves are amazing when trying to destroy projectiles. At point blank, all 3 waves and the sword slash are able to hit for quite some juicy damage.
However, his sword is complimented by his subweapons, so consider using those as well.
Subweapons
Fuma also comes with 3 subweapons. He starts out with 4 copies of each of them, and is not able to find any more copies or Hunter Skill abilities. So yes, you will have 2 slots filled with one subweapon.
All of the subs cost 10 MP.
Throwing Stars
Slash damage.
Fuma throws 3-5 (depends on level) ninja stars that first spread out and then fly in a straight line until hitting an obstacle. They do very little damage per star, but can do considerable damage if all of them actually do hit. They're good when trying to progress through a stage and against flying enemies, although they are almost always outclassed by the War Drum despite having slightly bigger range than said drum.
Hexplosives
Fire damage. Curse attribute.
Fuma tosses out a fireball that falls diagonally down. If hitting the ground, it rolls a bit along it. If hitting an enemy or falling/rolling a certain distance, it will explode into 3-5 shrapnels (depending on level). The bomb deals considerable damage and is able to hit multiple times (the big ball is able to deal damage and so is pretty much each of the shrapnels). It's a really good weapon against ground-based enemies and especially against bigger targets.
War Drum
Holy damage.
Smacking a drum, Fuma shoots the kanji for "power", flying straight forward. The War Drum is probably Fuma's best subweapon. It deals a lot of damage thanks to its Holy attribute and, when maxed out, grows in size. The original one is fairly small, but the maxed out one is as big as Fuma himself. The most awesome part about the War Drum is that it as able to go through pretty much any obstacle except impenetrable shields like the Final Guard's. Yes, it also goes through walls. Its only downside is its limited range, but due to its size and spammability, you should have no trouble. Technically, it's able to multi-hit up to two times, however, this only occurs on huge targets and when you use it right next to said target so it can go through that. However, multipart enemies like Legion can get hit more than twice.
Recommended Setups
Fuma has several things he can go for. Pure STR to power up his sword and its wave. INT or MP regeneration focus for subweapons. Or a balanced setup to go for both solid sword and subweapon damage.
I will not add Berserker Mail in these setups, though. If you feel confident enough with the character to use Berserker Mail, it's the best to use it. Otherwise, you might want to to stick with these setups:
STR setup:
Head: Fuma's Helm (Dragon Helm or Samurai Helmet if no DLC is available)
Body: Fuma's Armor (Demon's Mail or Death's Robe if no DLC is available)
Legs: Fuma's Greaves / Sonic Boots (Samurai Leggings / Winged Boots if no DLC is available)
Back: Assassin's Cape
Accessory 1: Miser Ring (Megingiord if no DLC is available)
Accessory 2: Miser Ring (Megingiord if no DLC is available)
Item: Beef Curry
INT setup:
Head: Fuma's Helm / Royal Crown (Silk Hat if no DLC is available)
Chest: Fuma's Armor (Death's Robe if no DLC is available)
Legs: Fuma's Greaves / Sonic Boots / Winged Boots
Back: Blue Cape
Accessory 1: Apollonian/Artemisian Ring (Sunstone/Moonstone if no DLC is available)
Accessory 2: Apollonian/Artemisian Ring (Sunstone/Moonstone if no DLC is available)
Item: Foie Gras or Caviar
MP regeneration setup:
Head: Fuma's Helm (Silk Hat or Samurai Helmet if no DLC is available)
Chest: Fuma's Armor (Death's Robe if no DLC is available)
Legs: Fuma's Greaves
Back: Bishamon Raiment (Paludamentum if no DLC is available)
Accessory 1: Chaos Ring
Accessory 2: Chaos Ring
Item: Mana Prism
Balanced (and recommended) setup:
Head: Fuma's Helm (Samurai Helmet or Dragon Helm if no DLC is available)
Chest: Fuma's Armor (Death's Robe if no DLC is available)
Legs: Fuma's Greaves / Sonic Boots (Winged Boots if no DLC is available)
Back: Bishamon Raiment (Assassin's cape if no DLC is available)
Accessory 1: Chaos Ring
Accessory 2: Miser Ring / Apollonian/Artemisian Ring (Megingiord / Sunstone/Moonstone if no DLC is available)
Item: Super Potion
If you plan on using Fuma as you main character, consider getting Chapter 11 since it holds the most powerful gear Fuma can use. Pretty much all of the items in Fuma's set boost MP regeneration or at least at additional MP.
Fuma uses all of the equipment that the 4 whip users can use, with the exception of the Simon's and Retro sets as well as the Staurolite. In return, Fuma can use Dragon Helm.
Progressing Fuma
Fuma levels up his abilities through usage like most of the characters. He is probably the quickest character to max out, since he has only 3 abilities that all fairly quickly level up. So you might wanna spend those few hours in Survival, or, if you don't want to do that, dedicate a few more hours of gameplay for leveling the subs. Note that Fuma's physical attack power grows the more he has leveled up his subs, however, even when completely starting out, Fuma is able to do considerable damage.
Getsu Fuma, or Fuma for short, is the main character of the Japanese-only NES game "Getsu Fuma Den", which tells the story of him trying to avenge his family.
What this has to do with Castlevania? Well, technically it doesn't, but this is a crossover game anyway, so we might as well pull in a Japanese demon hunter who lived around the same time as Simon Belmont, right? Not to mention that his playstyle is so vastly different from that of other characters, that he is a great addition to the cast.
Fuma is one of the 2 8-Bit characters.
He is available as character DLC for 160 Microsoft points.
Abilities
General Overview
Fuma is as short as Maria and Simon, making it easier for him to avoid some attacks or go through certain passages. He is able to jumpkick, slidekick and backdash. His double jump will have him curl up and stick out his blade, allowing him to actually attack enemies with his jump. He is the only character able to do so. It kinda looks like the screw attack from Metroid's Samus. His jumpkick uses the same animation, thusly having not only a hitbox at the bottom (where his foot would be), but around him. This makes Fuma a very valuable defensive aid when fighting enemies who use a lot of projectiles, such as Death or Ryukotsuki - Fuma can double jump into them and destroy all of the projectile swarms.
Pulse Blade
Fuma has only 1 weapon to use, the legendary Pulse Blade. This weapon is a very short-ranged sword that is swung fairly quickly and deals not only slash damage, but also holy damage. The short range sounds a bit awkward, I know, however, there's something else to this weapon. It fires small fire waves additionally with each sword slash, dealing fire and holy damage. When starting out, Fuma shoots only 1 wave, but can get up to 3 waves coming out of the sword simultaneously. These waves cost no MP, either. Although the damage of them is a bit on the low side, he still is the only character to use an actual projectile weapon not to mention that these waves are amazing when trying to destroy projectiles. At point blank, all 3 waves and the sword slash are able to hit for quite some juicy damage.
However, his sword is complimented by his subweapons, so consider using those as well.
Subweapons
Fuma also comes with 3 subweapons. He starts out with 4 copies of each of them, and is not able to find any more copies or Hunter Skill abilities. So yes, you will have 2 slots filled with one subweapon.
All of the subs cost 10 MP.
Throwing Stars
Slash damage.
Fuma throws 3-5 (depends on level) ninja stars that first spread out and then fly in a straight line until hitting an obstacle. They do very little damage per star, but can do considerable damage if all of them actually do hit. They're good when trying to progress through a stage and against flying enemies, although they are almost always outclassed by the War Drum despite having slightly bigger range than said drum.
Hexplosives
Fire damage. Curse attribute.
Fuma tosses out a fireball that falls diagonally down. If hitting the ground, it rolls a bit along it. If hitting an enemy or falling/rolling a certain distance, it will explode into 3-5 shrapnels (depending on level). The bomb deals considerable damage and is able to hit multiple times (the big ball is able to deal damage and so is pretty much each of the shrapnels). It's a really good weapon against ground-based enemies and especially against bigger targets.
War Drum
Holy damage.
Smacking a drum, Fuma shoots the kanji for "power", flying straight forward. The War Drum is probably Fuma's best subweapon. It deals a lot of damage thanks to its Holy attribute and, when maxed out, grows in size. The original one is fairly small, but the maxed out one is as big as Fuma himself. The most awesome part about the War Drum is that it as able to go through pretty much any obstacle except impenetrable shields like the Final Guard's. Yes, it also goes through walls. Its only downside is its limited range, but due to its size and spammability, you should have no trouble. Technically, it's able to multi-hit up to two times, however, this only occurs on huge targets and when you use it right next to said target so it can go through that. However, multipart enemies like Legion can get hit more than twice.
Recommended Setups
Fuma has several things he can go for. Pure STR to power up his sword and its wave. INT or MP regeneration focus for subweapons. Or a balanced setup to go for both solid sword and subweapon damage.
I will not add Berserker Mail in these setups, though. If you feel confident enough with the character to use Berserker Mail, it's the best to use it. Otherwise, you might want to to stick with these setups:
STR setup:
Head: Fuma's Helm (Dragon Helm or Samurai Helmet if no DLC is available)
Body: Fuma's Armor (Demon's Mail or Death's Robe if no DLC is available)
Legs: Fuma's Greaves / Sonic Boots (Samurai Leggings / Winged Boots if no DLC is available)
Back: Assassin's Cape
Accessory 1: Miser Ring (Megingiord if no DLC is available)
Accessory 2: Miser Ring (Megingiord if no DLC is available)
Item: Beef Curry
INT setup:
Head: Fuma's Helm / Royal Crown (Silk Hat if no DLC is available)
Chest: Fuma's Armor (Death's Robe if no DLC is available)
Legs: Fuma's Greaves / Sonic Boots / Winged Boots
Back: Blue Cape
Accessory 1: Apollonian/Artemisian Ring (Sunstone/Moonstone if no DLC is available)
Accessory 2: Apollonian/Artemisian Ring (Sunstone/Moonstone if no DLC is available)
Item: Foie Gras or Caviar
MP regeneration setup:
Head: Fuma's Helm (Silk Hat or Samurai Helmet if no DLC is available)
Chest: Fuma's Armor (Death's Robe if no DLC is available)
Legs: Fuma's Greaves
Back: Bishamon Raiment (Paludamentum if no DLC is available)
Accessory 1: Chaos Ring
Accessory 2: Chaos Ring
Item: Mana Prism
Balanced (and recommended) setup:
Head: Fuma's Helm (Samurai Helmet or Dragon Helm if no DLC is available)
Chest: Fuma's Armor (Death's Robe if no DLC is available)
Legs: Fuma's Greaves / Sonic Boots (Winged Boots if no DLC is available)
Back: Bishamon Raiment (Assassin's cape if no DLC is available)
Accessory 1: Chaos Ring
Accessory 2: Miser Ring / Apollonian/Artemisian Ring (Megingiord / Sunstone/Moonstone if no DLC is available)
Item: Super Potion
If you plan on using Fuma as you main character, consider getting Chapter 11 since it holds the most powerful gear Fuma can use. Pretty much all of the items in Fuma's set boost MP regeneration or at least at additional MP.
Fuma uses all of the equipment that the 4 whip users can use, with the exception of the Simon's and Retro sets as well as the Staurolite. In return, Fuma can use Dragon Helm.
Progressing Fuma
Fuma levels up his abilities through usage like most of the characters. He is probably the quickest character to max out, since he has only 3 abilities that all fairly quickly level up. So you might wanna spend those few hours in Survival, or, if you don't want to do that, dedicate a few more hours of gameplay for leveling the subs. Note that Fuma's physical attack power grows the more he has leveled up his subs, however, even when completely starting out, Fuma is able to do considerable damage.